Video editor and software developer. Focused on building high-performance web applications, video processing utilities, and creative tools for editors.

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My Journey

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2018 Kinemaster

It All Started with Kinemaster

My first editing app was Kinemaster. Back when YouTube was booming and everyone was rushing to become a YouTuber, I made Minecraft content and edited it in Kinemaster. Around the same time, when Musical.ly and TikTok were trending, I also tried slow-mo trends ala Video Star with Kinemaster — though I never uploaded any of it. Childhood trauma: I got bullied just for posting videos on IG, all I wanted was to express myself.

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2019 - 2020 CuteCut · CapCut · Funimate

Transitions & Beat Drop Era

In 2019, transition editing — aka TCC — was booming. I started using CuteCut for transitions. It had no built-in motion tile, so I hacked around it with an Instagram-style grid app to make mirror grid photos as a motion tile effect. I used CapCut for simple stuff like school assignments, and even tried the jedag-jedug style (it was terrible). I also tried other apps like Funimate and Node Video. Node Video wasn't my thing because of its caching system, but Funimate? Loved it. A VideoStar-meets-CapCut combo — honestly powerful: a full effects and 3D library, plus proper 3D controls like 3D view, nulls, even cameras. Too bad on Android you can't import your own 3D models.

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2020 - 2021 Alight Motion

The Alight Motion Glory Days

Approaching 2020 — the corona era — I got into Alight Motion. Jedag-jedug edits on Alight Motion just looked way more proper than CapCut or Avee Player back then. I got my first 5k followers thanks to my Alight Motion edits, and yes, I had a bit of star syndrome — I was shocked I pulled 5k followers from such simple edits. One of the edits that blew up my account is this one. Ever seen it? Yep, that's my old edit haha

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2021 - Present After Effects

Potato Laptop & After Effects

Armed with a Lenovo S145-14AST laptop with 4GB of RAM (yep, you heard that right), I decided to move to After Effects. My first version was CC 2021 — the HEAVIEST version ever; even compared to CC 2022, 2021 remains the most absurdly heavy one. Honestly, I doubted I could edit in Ae at all — until I found out a lot of people used CS6, the lightest version, super smooth even on potato laptops. I just hated the RAM preview: waiting for everything to render before playing was so annoying. Eventually someone shared CC 2018 and I switched — and surprisingly it's super light, even lighter than Alight Motion on my Redmi 9.

I was still editing without plugins, since getting Sapphire back then was painfully hard — I didn't know about software from the high seas yet. My first plugin was Twixtor, and even that was a trial. Eventually I got my hands on every After Effects plugin through the piracy route lol.

Time went on and now I use a laptop with a processor that can actually handle After Effects. It's actually an MSI Modern 14 C11M, but my little brother really wanted a laptop for Roblox, so I bought an Axioo Hype 5 AMD and gave him my MSI. A downgrade? Whatever, as long as he's happy.

But decent hardware doesn't mean zero problems — besides crashes, I genuinely HATE people who sell plugins at insane prices. Fine if it's one-time payment, but this is a per-month subscription for tools that are literally just simple shortcuts. In my opinion, everyone — rich or poor — deserves to create without financial limits. That's why I built a plugin (well, an extension lol) called OpenFishTools.

It's 100% free and open source. And don't say "it'll become paid eventually" — nope, never. I'm not like that stingy red crab; these tools will be free forever. At most you'll see forked versions of it, or some random person on Shopee selling After Effects tools for like 10k lol.

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